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  1. Alias the game that makes people talk is one of the most sold games in more than 10 different countries and it is published in more than 15 different languages.Pick a card, check the word, turn over the sunglass and start explaining your partner tries to guess which word you are looking for.*There are 3200 words to explain, so the game will not be exhausted for a long time.*Extensive content which makes the game very durable.*The game is ingeniously simple and never fails to entertain.*You can always improve and expand your vocabulary. Game is played in teams. At least 2 teams (4 players) is needed to play Alias. They randomly select team who starts and in the team they randomly decide who start guessing and who explaining. The other team gives the one number or symbol and the turn around the hourglass. Then the one teammate start explaining without looking at the card before the hourglass have been turned over. Then the explainer must not use the word he/she is trying to explain in any form and in other language if that is not said before. Every word they missed is minus one point and every word they got (exactly like on the card) is plus one point. And the rest of the game is played like that. They explain the symbol they are standing on. Quite easy.Now the lighter tiles (pinned tiles in new version). Once one team land on the tile, their next round is opened round.That mean that the one who has to explain, will take six cards without looking at the card and start explaining them one by one WITHOUT time limit. And ALL players can guess. The one who guesses WILL get that card/point for her/his team.One rule is that when you are explaining and time runs out, then every player can shout out the correct answer and who ever yells gets the card and point.Winning the game:Your team wins when you reach back to start/finish!Contents: Game board, 6 playing pieces, 400 word cards (3,200 words in total), sand timerDimensions: 9.8 x 2.4 x 9.8 InchDuration: 45-60 minutesMinimum

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  2. Little Circuses. A Little Game Under the Big Top! Step right up, step right up, the Little Circuses are open for business! Build your big top with attractions that'll wow the crowd. Recruit sword swallowers, dare devils, and mesmerizing mystics in an effort to turn your little road show into a fixture of fun! Designed by Kevin Wilson (XFiles, CHEW, Descent) Little Circuses, is frolicking fun for 2-7 players of any age. Game Contents: 7 Attraction Cards 55 Starter Attraction Tiles 75 Advanced Attraction Tiles 1 Ringmaster Board 1 Fame Board 7 Circus Boards 7 Bleacher Boards 60 Audience Markers 35 Used Markers 30 One Coin Tokens 20 Three Coin Tokens 7 50/100 Fame Tokens 7 Spotlight Markers 7 Fame Markers 7 Player Order Markers 1 John the Ringmaster Standee 1 Token Bag 1 Rulebook

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  3. In a distant future, scientists are able to build small alternate Earths. Exactly 504 such Earths have thus far been built. The scientists programmed each of these Worlds with an individual set of laws and rules which the residents strictly follow and consider most important for their lives. These may be exploration, consumption, economics, military, etc., and each is unique. You can visit all of these 504 alternate Earths to experience how the people are living, and decide which of these worlds harbors the best civilization. On which World do you want to live? Explore them all and decide!

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  4. DOOM: The Board Game is a tactical combat game for two to five players, inspired by Bethesda's blockbuster video game. The asymmetrical gameplay pits one invader player and their arsenal of bloodthirsty demons against one to four elite marines, each equipped with a customizable deck of intimidating weapons and hardy armor, numerous lives, and the ability to Glory Kill weakened enemies within range. Every mission presents you with a unique map, specific rules, various items for retrieval, and objectives for both invaders and marines. Whether you take on the role of the demonic invader or the continually respawning marines, you'll have to carefully plan out every move and use your specialized abilities to achieve your given objective and prevent your opponent from completing theirs. Descend into the hellish landscape of DOOM and join the epic struggle between demon and marine.

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  5. Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. Dominion: Intrigue 2nd Edition is the 1st expansion to the game of Dominion. It introduces 26 new Kingdom cards. There are victory cards that do something before the end of the game, cards that interact with victory cards, and underlings that give you a choice as to what they do. Dominion: Intrigue 2nd Edition replaced six cards and added one compared to the first edition. It no longer has Basic cards and thus cannot be played as a stand-alone expansion; to play with it, you need the Basic cards and rulebook (Dominion provides both). To expand to 5-6 players, use Base Cards. Dominion: Intrigue 2nd Edition can be combined with any other Dominion expansions you have.2nd edition features updated cards, artwork and streamlined rulesFor 2-4 players30 minute playing timeThis is an expansion, not standalone

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  6. SuperWhy is a new preschool children's board game based on the popular PBS TV show (nominated for 2007 Emmy for Outstanding Preschool Children's Series). Players work together to help solve problems by learning the basic foundation of reading; alphabet skills, word families, spelling, comprehension, and vocabulary.

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  7. First grade teacher, Pamela Myers, invented the I Have Board Game more than 20 years ago as a fun, engaging way to teach reading to her students at The San Francisco School. It's fast moving fun! I have a frog! Who has an elephant? If you have the right cards and the right speed - you win! I Have is fun for kids to play with friends and for parents to play with their children!For 2 - 4 players, ages 3 and up.Contents Include: 1 Game Board, 48 Animal Cards, 4 Moving Tokens, Spinner and Instructions.

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  8. Pants on Fire Board Game - Can you tell who's telling the truth and who's a liar? A card is flipped over and you come face to face with three events in your life. Everybody races to write down a little something about each event and then one by one, reveal their secrets. BUT... who says you have to tell the truth? Time to embellish a bit, twist the facts around or hey, just lie like a rug! But remember, everyone will be betting on which of your stories are real and which are false. So if you're going to win, will you be truthful...or a liar? For 3 - 8 players, ages 10 and up. Playing time: 30 - 60 minutes.Contents: 134 cards, 8 pencils, 1 paper pad, 100 red chips, 25 green chips and rules.

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  9. Investigate the Empire's growing presence on Tattooing in Twin Shadows, an expansion for Imperial Assault. Its fully formed mini-campaign challenges the Rebels to help Han Solo, while new tiles and skirmish missions allow you to battle through a Mos Eisley cantina. Two new heroes seek to recover vital components for the Rebel Alliance, but they must first deal with the expansion's Heavy Storm troopers and Tusken Raiders. With ten sculpted plastic figures, twelve double-sided map tiles, and over sixty new cards, Twin Shadows brings new dangers, drama, and heroics to every Imperial Assault campaign and skirmish!.An expansion for Imperial Assault, adding new materials to both the campaign and skirmish gamesA mini-campaign challenges players to investigate the Imperial presence on TattooingNew skirmish missions challenge you to make contact with informants or recover vital components in the midst of a firefightIntroduces two new Rebel heroes, along with Heavy Storm troopers and Tusken RaidersTwin Shadows can be further supplemented by three new Ally and Villain Packs that add new figures, cards, and missions

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  10. You are humanity's last hope! XCOM: the board game is a co-operative game of global defense for one to four players that challenges you and your friends to turn back a full-scale alien invasion coordinated in real-time by an innovative and free digital companion app. As the department heads of the elite paramilitary organization known as XCOM, you command the best equipment and soldiers that the earth can muster. Together, you must balance your efforts to destroy UFOs, research alien technology, defend your base, and uncover the alien invasion plan. Should you fail, humanity is doomed.A co-operative board game of global defense for 1-4 players based on the award-winning video game, XCOM: enemy unknownA free and innovative digital app coordinates the escalating alien invasion, teaches you the game, and serves as your rules referencePlayers assume four distinct roles, each of which is vital to XCOM's success: commander, chief scientist, central officer, and squad leaderA push-your-luck dice mechanic partners with the use of the app to heighten the game's tension and dramaIncludes sixteen sculpted XCOM soldiers, eight interceptors, and twenty-four UFOs

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  11. Take command of the unlimited resources of the Galactic Empire or the heroic men and women of the Rebel Alliance inStar Wars: Empire vs. Rebellion, a tense and fast-paced card game for two players. In every round, you and your opponent match wits and resources as you struggle to emerge victorious from one of the key events of the Galactic Civil War. In the heat of battle, iconic characters like Luke Skywalker and Darth Vader can tip struggles in your favor, even as you carefully craft your overarching strategy to balance momentary losses against ultimate victory!.A tense and fast-paced card game for two players set in theStar WarsuniverseCommand the Galactic Empire or Rebel Alliance during key events in the Galactic Civil WarIconic characters like Luke Skywalker and Darth Vader can tip a struggle in one player's favorStrategy cards add greater depth, allowing players to alter the rules for a struggle

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  12. War for the control of once-lost star systems in Forbidden Stars! Set in the Warhammer 40,000 universe, this strategy board game grants two to four players command of iconic factions fighting for the planets and resources of the Herakon Cluster. Each of the game's four different factions offers a unique play style and range of units. Use these units to occupy unclaimed worlds, build armies, and dominate the Herakon Cluster. All the while, you must also negotiate the sector's shifting Warp Storms, which threaten to thwart even the best-laid plans.A competitive board game of interplanetary war set in the Warhammer 40,000 universeFeatures four iconic factions: Ultramarines Space Marines, Craft world Iyanden Elder, Evil Sunz Orks, and World Eaters Chaos Space MarinesEach faction has its own range of six different units and unique Combat, Event, and Upgrade cardsMoveable tiles allow every game to have a different scope and landscapeIncludes over 140 sculpted plastic pieces and custom dice

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  13. King Robert Baratheon is dead, and the lands of Westeros brace for battle. Can you claim the Iron Throne? Designed for ages 14 and up, A Game of Thrones: The Board Game Second Edition is a classic game of warfare, diplomacy, and intrigue for three to six players. Taking control of the well-known characters from George R.R. Martin's beloved fantasy series, players must fight for dominance of the realm. Will you take power through force, coerce your way onto the throne with persuasive speeches, or rally the townsfolk to your side? With opportunities for strategic planning, masterful diplomacy, and clever card play, this game gives you a host of ways to spread your influence over Westeros.A board game based on A Game of Thrones, a novel now adapted to an HBO series3-6 players take command of the Great Houses of WesterosUpdated second edition, incorporates elements of past expansionsFeatures a streamlined rulebook and updated artIncludes welcome new enhancements like Tides of Battle cards and player screensA board game based on A Game of Thrones, a novel now adapted to an HBO series3-6 players take command of the Great Houses of WesterosUpdated second edition, incorporates elements of past expansionsFeatures a streamlined rulebook and updated artIncludes welcome new enhancements like Tides of Battle cards and player screens

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  14. Put your Zombie Apocalypse team to the test with this cooperative board game. Choose a Character and make your stand together in a remote Cabin, in the center of the board, against waves of the undead that close in from the edges of the board. Ranged weapons let you attack from a distance, but if the Zombies break through the walls, you will have to fight them hand-to-hand. Items scavenged from the Cabin can give you an advantage, but supplies are limited. If you can survive long enough, Survivors will bring the pieces of the radio needed to call for rescue. Once rescue arrives, it's up to each Character to leave the Cabin and make it out alive!

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  15. Welcome to Terrinoth, adventurer! Runebound is a strategy board game of heroic deeds and high adventure that invites two to four players to brave impossible dangers and experience the thrill of exploration in the fantasy realm of Terrinoth. In every game, you tell an epic tale of your hero's path from humble beginnings as you fight to defeat an ancient evil, arisen from Terrinoth's troubled past to plague its future.In every game of Runebound, you must race against your rival heroes to increase your power and become the hero to save Terrinoth. Adventures are around every bend in the road and behind every hilltop in Terrinoth. You can slay monsters, explore the wild fastnesses, or interact with the denizens of Terrinoth in tense social encounters. Whatever quests you undertake, you must never lose sight of your goal to destroy the great threat leveled against Terrinoth before another hero can steal your glory.

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  16. There Goes the Neighborhood! Machi Koro: Millionaire's Row brings 13 all-new powerful establishments to the town of Machi Koro. Designed to be used with the base game and fully compatible with the Harbor Expansion as well, Millionaire's Row brings the total number of buildings available for purchase to more than thirty! This means you'll never play the same game twice, and you have the ability to fully customize which cards make it into the deck. Take control of your town with Millionaire's Row. Compatible with both Machi Koro and Machi Koro: Harbor Expansion! Game design by Masao Suganuma.Features city building and dice rolling mechanicsFor ages 10 and up2 to 5 Players30 minutes playtime

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